Campaign Ledger · Heaven's Reach & the Gauntlet of Gems

These Hands: A Campaign Log

A running record of the party's descent from a kidnapper's cave to the gnome-run tourney grounds of the second dungeon — gnome wars, cursed gauntlets, a Labubu, and one testicular-torsion kill shot. Nathan narrates; the rest of the table just tries to keep up.

Party: Nathan · Asakura / Marty Supreme · Moss · Bingus · Alera · Surina · Gorax the Destroyer

Nathan's character sheet →

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01

We Wake Up Kidnapped

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Kidnapped and knocked out by goons, the party wakes in a cave and treks through the dungeon together, sizing each other up as a ragtag crew all heading toward the city.

  • We start in a cave after being kidnapped
  • Knocked unconscious by goons, courtesy of these hands
  • Traveled through the dungeon
    • Saw PBJ the long way
    • Neck-checked a goon
    • Character finds the wizard a bit much
    • Will protect the short cleric with his life
    • Curious about the cleric being able to open a chest with hands
    • Golden lizard lady seems too serious, but she doesn't seem bad
    • Merfolk saved by these hands
    • Overall a ragtag group of individuals who all seem to be heading to the city
02

The Gnome Colony

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The party navigates a gnome civil war between red and blue colonies, declines to get involved, beats "Gnome Tyson," picks up new member Moss, and sneaks into Heaven's Reach.

  • Discover a gnome colony (red and blue)
    • Red gnomes are partners; blue gnomes are militaristic
    • Both sides hate each other for no reason
    • Shrubbery bush competition where red wins every year
    • If we'd helped one side, they would have rewarded us with something
    • Decided not to help the gnomes
    • Fought Gnome Tyson
      • Nearly lost, but won
  • Met new character Moss, who eats moss and is looking for "new experiences"
  • Made it to Heaven's Reach entrance
    • Guards weren't letting anyone in, so we decided to sneak in
      • Due to a high stealth check, I was able to sneak in
03

Riddles Above Our Station

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With Lord Baskerville missing and his heirs feuding, the broke party joins the adventurers' guild, takes a pest-control job, and barely survives an old man's ambush and an eldritch panther.

  • Lord Baskerville missing
    • War brewing between his 3 children
      • Eldest daughter and son are favorable; youngest son is an idiot
    • No one is being told the riddle without reason
      • Have to be of high standing
  • Broke
  • Joined the adventurers' guild on a temp ID
  • Took on a quest to get rid of a pest
  • Met an old man
  • Old man tried to kill us
  • Killed an eldritch panther thing
  • Almost died
04

The Water-Logged Town Filler

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Sent to investigate a water-logged town, the party uncovers Dr. Tombs' book, fights zombies, and exposes their host Wendell as the villain behind it all — with a Wendigo fight looming.

  • Returned from the quest
  • Got 5 gold
  • New quest: check out a water-logged town, as no one has been reporting in
  • Went to the town
  • Villagers are creepy and acting weird
  • Met Wendell
  • Wendell is a bit suspicious
  • Went through the manor
  • Discovered claws and other randomness
  • Found the book by Dr. Tombs
  • Attacked by zombies
  • Easily killable
  • Solved riddles
  • Secret door in the study
  • Wendell is the bad guy
  • Fighting the Wendigo next session
05

Testicular Torsion vs. Wendigo

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The party kills the Wendigo (testicular torsion, no less), watches Wendell die to cyanide, gets conned out of their reward, and strikes a wary deal with Princess Lysandra Baskerville for access to the first gem.

  • Fought the Wendigo
  • Killed the Wendigo with testicular torsion
  • Dr. Wendell died to cyanide
  • Returned back
  • Got conned out of our money — no one believed the story of the Wendigo
  • Met Princess Lysandra Baskerville
  • Whole team is skeptical of the deal
    • May need to check the mage tower for info on Dr. Tombs
  • Working with the princess to get access to the next gem
  • Next gem is located back at the statue where we got the nature-check boost
  • Plan: go to the statue to access the first gem dungeon
06

The Statue Trial & the First Gem

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The party braves the statue's trial — mirrors, a broken bridge, and a living statue — and wins the first gauntlet gem, leveling up as a beam signals the next clue.

  • Left the princess
  • Grabbed Asakura from his apartment
  • Went on a path to the blacksmith
  • Found umbral iron
  • Dead smithy found with it
  • Made it to the actual smithy
    • He is making umbral fists for my character (came down to a vote)
  • Ran into Team Aqua
    • Thought about jumping them, but did not, due to sheer numbers
  • Made it back to the statue
  • Did a bow
  • Entered the trial
  • Room of mirrors
    • Asakura got snuck by himself
    • Everyone else dodged
  • Room with a broken bridge
    • Moss bridged it from the bottom
  • Room with a statue
    • Bow or kneel
    • Everyone bowed except Bingus
    • Statue started moving and began combat
    • A lot of whiffs
    • Moonbeam FTW
    • Nathan landed the final blow — got the first gem for the gauntlet
    • Ended with a beam sent outward, marking where a clue was
    • Must now escape
    • Levelled up
07

The Curse, the Amulet, the Librarian

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Asakura gets the Umbral Gauntlets and a curse from Dr. Tombs; the party survives a cult-flooded city, cautiously loops in the princess, and learns from the wizard librarian that Dr. Tombs is hunting a dead god.

  • Escaped the dungeon; everyone now hunting for where the light beamed outward
  • Went back to the blacksmith
    • Asakura got cursed, courtesy of Dr. Tombs
    • Said he'd be done with the weapon in a few days — then said it already was
    • Obtained the Umbral Gauntlets
  • Headed back to the city; ran into Moss, now working as a guardian at the gate entrance
  • City was attacked by the Team Aqua Cult and the lower floors were flooded
  • Gained entry to the city, ran back to the princess
  • Not sure if we should tell the princess about the found amulet
    • Told her in the end, but the group still doesn't fully trust her
    • Took a nap to regain strength
    • Asakura and Alera snooped in her office
      • Discovered that Moss comes from a long line of legendary adventurers
    • Went to the wizard's tower to discover how to break Asakura's curse
    • Thanks to Moss' charisma, got info on the curse plus an audience with the wizard librarian, who may know more about Dr. Tombs' book
      • Dr. Tombs was a powerful necromancer who once attended the academy here
      • Went rogue, plotting to revive and control a dead god
      • No clue on his current whereabouts
      • Librarian turns out to be the old man who lived in the middle of nowhere a few sessions back
      • Ends with Asakura strangled by a death knight
08

Goblin Disguises & a Gemstone Bank

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The party disguises as goblins to infiltrate a gem-based bank, rescues a witch named Agatha, robs some corrupt guards, and stumbles onto a shipment guarded by catfish people.

  • Turns out the death knight is an aarakocra belonging to the guy in the cloak
  • The guy wants to know how we found the next clue
  • Realized it was the princess' brother, who runs the Guild
  • We warn the princess
    • Turns out she already knew
    • Mentions the Thieves' Guild might know the next clue's whereabouts
    • But we had to make a detour for supplies first
  • Headed to a meteor crash site for supplies from goblins, halflings, and trolls
    • Saw a witch about to be burned at the stake
    • Rescued her — her name was Agatha, and she vanished
    • May come back in a good/bad way
  • Only short characters could get in
  • Used an illusion spell to turn everyone into goblins and snuck in
  • Moss and Bingus interact with the queen
  • Nathan, Alera, and Asakura eye a bank heist
  • Found out the bank only uses rocks — then that the "rocks" are actually gemstones
  • Asakura dips to one of the four caves
  • Nathan and Alera stay together, originally planning to raid a cave, but discover the guards skim money from the workers
    • Plan shifts to ambushing the guards for their loot
    • Night falls
    • Asakura procures some boots
    • Bingus and Moss get diamonds
    • Nathan and Alera sneak up on a guard named Gregory, who goes splat on the back bank wall
  • Head back to the entrance where we saw the packages
  • Went in to get Moss and Bingus, plus the supplies
  • Walked in to find the boxes held captive by catfish people?
09

The Old Man with a Pipe

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After beating the catfish captors and reconnecting with the returning Surina, the party heads for the Thieves' Guild and meets a mysterious old man with a pipe.

  • Fought the catfish people
    • Nathan and Moss fought over copper
    • Alera defeated the boss and we got the package
  • Went back to the kingdom
  • Started discussing how to get to the next riddle, which involves the tree
  • Remembered the Thieves' Guild might know something about the missing tree
  • Surina returned from her trip
  • Ventured through town, prepped for the upcoming trip
  • Heart-to-heart with Bingus
    • Told him Nathan wanted nothing to do with the wish, just revenge
  • Started venturing out to the Thieves' Guild
  • Ran into goblins
  • Moss absorbed a man
  • Beat the goblins and had an encounter with an old man with a pipe — that's where we ended
10

Greatest Desires & Nathan's Backstory

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The pipe man grants each character a boon tied to a personal question, revealing (via Moss's dream) a piece of Nathan's traumatic backstory, before the party treks through a sewer to a hidden village.

  • Re-interact with the old pipe man, who asks about our greatest desires
    • Asakura got his turtle (asked about his turtle)
    • Alera got a compass (asked where the heart of the forest is)
    • Nathan got a fushigi-ball orb thing that let him view his father — before Dr. Tombs waved the vision's magic away
    • Moss got a bottle with a key inside (asked about Nathan's backstory)
  • Asakura and Bingus got high
  • Moss dreamt about Nathan's backstory
    • All Moss knows: Nathan, as a kid, had a happy family life until he saw his mother murdered by a figure resembling his father
  • Treaded further to an abandoned coastal town
  • Ran into some rogue rat-people
  • Caught them and asked about the location of the Thieves' Guild
  • Found a well
  • Moss dove in naked
  • Everyone followed suit except Asakura
  • Walked through a sewer
  • Found a village
  • Ran into a bear person who needed help
    • Turns out he got stood up for a date
11

The White Mask Cult

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While chasing a gauntlet upgrade, Nathan uncovers the White Mask Cult; the party infiltrates their bar in disguise, gets handed cult "missions," and is ambushed by frog assassins.

  • Moss subbed in for the bear person's date
  • Surina and team visit an auction and get a fish
  • Nathan, unamused, heads to the blacksmith
    • Secretly visits a tailor for a butler suit and mask
    • Finds out about the white mask cult
    • Gets an oversized suit; told to watch for the "mask man"
    • Talks to the smithy about upgrading the gauntlets
      • Told it would cost 15 plat
      • Nathan asks to trade a task instead
      • Told to find a warehouse key from the cult
    • Accidentally breaks his fingers after learning items can't be picked up by anyone but their owner
      • Had to go get Bingus
      • Fingers healed
    • Returns with the gauntlet-upgrade info; team agrees
    • Goes through the sewer system
      • Nathan bitten by a piranha
    • Sees a white cult member just standing in the path — turns out it's Asakura, in a white mask cult outfit
    • The mask has some addictive magic that won't let your body take it off
    • Group heads to a white mask cult bar
      • Bar is run by frog people in the back; a being with purple gem eyes writes messages
      • Went in disguise via Asakura's disguise magic
      • Alera and Nathan notice no one inside is speaking — everyone just gets a message and leaves
      • Relayed telepathically via Asakura
      • Everyone sat and awaited their message
        • Bingus: take care of a member in the back — given a gun
        • Asakura: told to walk out
        • Alera: task was to kill Asakura
        • Nathan: task was to kill Asakura's turtle
        • Surina: task was to help Bingus in the back
      • Everyone splits up
        • Asakura, Nathan, Alera: the two follow Asakura to the end of a sewer path, trying to figure out how to handle the situation; Asakura realizes what's happening and panics
        • Bingus & Surina: Surina finds Bingus in the back, caressing the cult member he was supposed to kill; he heals the member's curse instead, and Surina asks about the warehouse key — turns out the frog people and the big boss have it; they run out immediately after
      • Bingus and Surina catch up with Nathan and the others, but the team doesn't notice 3 frog assassins closing in
12

The Toad King's Court

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The frog assassins haul the party before the Toad King, where a fake Asakura (a doppelganger) nearly gets away with it before escaping, and Nathan secures the warehouse key with Pepe's help.

  • Interrupted by 3 frog assassins: Richard, Pepe, and one other frog
  • The frogs are only after Asakura, for leading the group to the cult hideout
  • Team tries talking (and magic tricks, courtesy of Nathan) to get to the leader for the keys
  • Between the antics and Moss falling from the sky onto one of the frogs, they decide to haul everyone to the Toad King instead
  • En route, Moss informs everyone we are now sponsored by Mug Root Beer
  • At the entrance, the Toad King just wants to kill Asakura
  • Asakura offered a trade: his turtle for his life, plus 600 gold
  • Accepts — then is revealed to have been a doppelganger the whole time
  • Group fights the doppelganger; after many attempts, it escapes
  • Nathan still needs the warehouse key, so he talks Pepe into helping in exchange for adventure
  • Pepe agrees, helps Nathan get the key from his father, the Toad King
  • Pepe sticks around afterward, tagging along with Nathan and the gang — Nathan's way of making good on the adventure he owes him
  • Nathan succeeds and grabs the key, but notices a captive being held hostage
    • Offers help, but she needed a remote to be freed
    • Can't risk another encounter, so he leaves her — but will likely tell the group
  • Meanwhile the group loots magical artifacts, including a skeleton key
  • Richard dies to the doppelganger
  • Nathan comes out to find the team doing miscellaneous things
13

Cursed Gloves & a Labubu

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Back in the city, Nathan joins the Thieves' Guild to recover his stolen gauntlets, dons cursed strength-for-intelligence gloves, and cracks open a vault — right as the guild starts rumbling.

  • Group decides to return to the city
  • Nathan goes to recover the keys
    • Finds out the Thieves' Guild stole his gauntlets
    • Threatens the guy — fails
    • Given a map of the sewers and instructions to the guild, plus some cursed gauntlets
  • Walks into the tunnels toward the Thieves' Guild after a long rest
  • Encounters a slime monster asking for the password
  • Gives the password, proceeds to the guild
  • Asakura gets drunk off water
  • Bingus is acting different (keep an eye on him)
  • Learns Richard was a member of the guild
  • Nathan tries to peruse the guild, stopped by a Cheshire cat figure
  • Learns the guild does have his gauntlets — asks what it'd take to get them back
    • The cat offers guild membership plus one completed mission
    • Nathan and Alera both join, for the benefits and the intel the guild might get Nathan
  • Nathan and Alera enter a back room full of treasure
  • All doors have locks
  • Alera finds a hammer with Fix-It-Felix powers
    • Accidentally fixes the lock on a tough door
  • Nathan puts on the cursed gloves
    • Immense strength, at the cost of his intelligence
  • Destroys the door, finds a chest and a Labubu
  • After opening the one door, the guild starts rumbling — where we ended
13a

The Monster Truck Derby Filler

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The party helps a Leonin overthrow a hair-stealing tyrant by infiltrating and winning a monster truck derby, taking down the armored Governor Mr. 305.

  • Sometime between the last session and a future endeavor, given a quest by Princess Lysandra to help a Leonin whose kingdom is ruled by a tyrant
  • Met at a fae cafe
  • The Leonin explains: the king who governs the sky kingdom is making everyone go bald, and he needs help overthrowing him
    • The only way in is to enter a monster truck derby competition
  • Everyone agrees, gets instantly teleported to the kingdom
  • 2 guards on duty, one peeing and one guarding
    • Moss compliments the peeing guard
  • Given access to the kingdom; everyone is bald
    • The glare off the balding citizens forces a sunglasses purchase
  • Head to the coliseum — too late to formally join the derby
  • Alera and Asakura spot a free opening by the trucks; Nathan sneaks in to grab pit-crew clothes
  • Nathan sneaks into the employee room (with Pepe's help), finds 5 trucks and racers debating whether to even join
  • Nathan convinces them to quit, undetected, and takes their crew jackets
  • The crew lead notices everyone's gone and asks who Nathan is
    • Told everyone quit and didn't want to participate
    • Lead says he still needs drivers — Nathan says he knows some people (the party)
  • Everyone climbs into the race trucks to prep for battle
  • First truck taken down by Nathan, who jumps through the window and knocks the driver clean out
  • Then comes the Governor, Mr. 305 — heavily armored, impenetrable car
  • The Leonin, now known as McScoogy, hits one of his tires, damaging it
  • Team focuses fire on the tires as the weak point
  • Mr. 305 takes down Nathan's and Pepe's cars
  • Asakura destroys a tire; Alera destroys another
  • Moss builds a kamikaze airplane and divebombs with Bingus into the back of the car, denting it
  • Nathan jumps onto the back and punches the dent until a big hole opens
  • McScoogy lands the final blow through the hole, stopping the car
  • Moss turns his spirit weapon into a ball and beans the windshield, knocking out Mr. 305
  • Party secures the baldness-causing amulet; McScoogy returns hair to all the people
  • McScoogy keeps Mr. 305 as his personal form of entertainment
14

The Wood Dragon

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A wood dragon hunting the forest's heart drags the party into a zombie-tree brawl alongside new arrival Gorax, ending with Surina hurling the heart into the dragon and the group being swept into the second dungeon.

  • Preface: I wasn't available, so my character Nathan was trapped inside a Labubu
  • Main synopsis: the rumbling turned out to be a wood dragon searching for the heart of the forest, which was in the Thieves' Guild. The team opened doors and fought off wood zombie creatures sent to distract the dragon.
  • They also meet Gorax the Destroyer, who has a deep hatred for trees and demolishes a ton of tree zombies
  • The heart was found; Moss got hurt by the spikes guarding it
  • Surina grabbed the heart and tried to return it to the dragon
  • Asakura (now known as Marty Supreme) found Pokemon cards and fell to his doom
  • Surina threw the heart at the dragon, opening a portal into it — everyone went in and was transported into the second dungeon
15

The Trial of Perseverance

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Freed from the Labubu but down two teammates, Nathan fights through spider-infested caves, joins a druid war party undercover, and learns the druids and elves are locked in a 50-year game for the forest's fate.

  • Entering the dungeon, Nathan was freed, but Moss and Alera were sent into the Labubu
  • Three paths available
    • A tree village (avoided — Gorax might destroy it)
    • An egg-shaped dome, where a tree golem and a rock golem were duking it out
    • A river where a wyvern was dwelling
  • Went for the dome path
  • Encountered a cave full of webs, then a giant spider
  • Nathan killed the first spider
  • 2 more spiders appeared — Gorax and the gang took them out (Nathan bitten on the head, Bingus trapped in the web)
  • Left the caves, ran into a scout crew of druid barbarians
  • Wary of us, they dressed Nathan up as a barbarian to scout the area
  • The barbarians accepted Nathan into the crew, said the area was on lockdown, and brought him into the dwelling
  • Inside: a giant fitness dwelling where the barbarians were prepping for something
  • After talking with a bunch of barbarians and a bit of rest, Nathan learns the barbarians and elves are competing in a 50-year-long game to determine the fate of the forest
  • Nathan meets the chief, who explains the games and gets the group entry into the cave
  • Nathan also learns that if the druids win, they'll burn the forest to the ground
  • Nathan secures the group's entry and recalls what he was told
  • As the group starts to relax, horns sound, the chief emerges in white bear form, and declares the games begin
16

The Fifty-Year Game

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As Nathan plays "jungler" in the druid-vs-elf tournament, the rest of the party causes chaos chasing the second gem — and Nathan uncovers a gnome plot to make both sides destroy each other.

  • The chief sets the lineup for the game (he can't play, having played last round — it's run like a League of Legends tourney)
  • Lineup: Nathan, the chief's brother, 2 more druids, and a gnome who benched the chief last round
  • Nathan is, essentially, the jungler
  • While he preps, the team handles other business
    • Surina got sent into the Labubu
    • Moss and Gorax went to the gnome offices
    • Asakura went to rest
    • Alera and the half-god (who can now partially separate from her, Jojo's-stand style) went to ask more about the games
  • Alera learns from the elves (the opposing team) that if they win, they'll hunt all non-plant creatures
  • Nathan gets to use his shadow gloves — he can command a shadow clone that mimics him 5 seconds later
  • Meanwhile
    • Moss and Gorax enter the gnome-run Reception office to retrieve the trophy, believed to hold the second jewel
      • Moss gets explosive diarrhea from a hotdog
      • Literally shits on the receptionist, traumatizing her
      • Gorax grabs the trophy but falls with it, dazing himself
      • Moss just watches
    • Alera tries to get intel, gets annoyed at the food booth; the demigod blows up the food stalls, causing a commotion
      • They end up at the reception office and see the aftermath of Moss
      • They reach the Gnome King's quarters, attack, and get defeated by the gnome guard mages
      • Moss still watches from afar
    • Marty Supreme wakes up to gnomes ransacking the druid camp and fouling their protein powder
      • Once they notice he's awake, the gnomes bag him and try to drown him at the river for seeing too much
      • Moss tries to message-trick the gnomes — fails
      • Tries again on the dumbest gnome — succeeds, and escapes
      • The other gnomes toss the dumb gnome down the waterfall instead
      • Marty casts feather fall to soften the gnome's landing
      • Marty, content, watches the gnome resurface (more on that next time)
    • Nathan fights a ton of beasts, racking up points for the druids
    • Nathan asks an elf why the elves and druids are trying to destroy each other, and whether peace was ever on the table
      • Nathan suspects the gnomes are behind it, since they act as intermediaries to both tribes
    • Nathan catches the dumb gnome and interrogates him, learning the gnomes' whole plan
      • Get the elves and druids to wipe each other out, then take the land for themselves
    • Nathan kicks the gnome back up the waterfall — the gnome warns Marty of a great evil he encountered, not realizing the "evil" was Nathan himself, having just used fear tactics on him to get the information
17

The Frame-Up Unravels

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A reset flings the party back to the Session 15 cliffside with their memories intact, and they use that knowledge to expose the gnomes to both the elves and the druids — who'd been framing each other the whole time — picking up the Elven chief as an ally along the way.

  • Nathan is joined by Surina and Marty Supreme in the games, alongside the gnome punted back up the waterfall earlier — now known as Jimothy ("him-o-the")
    • Notice a fire approaching while discussing how to leave the games; decide to destroy the crystal and head for the gnome castle instead
  • Gorax, unstunned, ends up face-to-face with the gnome king, Gnomethaniel, who demands to know who he is and tries to call the guards
  • Gorax uses the Gnome King as a cushion and jumps 20 feet off the balcony with him — the fall kills Gnomethaniel
  • The instant he dies, the world freezes — everyone is stuck in place
  • The entire party is pulled back to the Session 15 starting point (the cliffside), memories of everything in between fully intact
  • Gnomethaniel is believed to be alive again after the reset — the death itself seems to have been undone along with everything else
  • Amid the reset, Surina is freed from the Labubu — but Moss ends up trapped inside it instead
  • Decide to head straight for the gnome castle to sort out the shenanigans and grab the second gem while they're at it
  • This time they go through the Elven village instead of the forest, to avoid an elf ambush
    • Get ambushed by elves anyway; tell them they're the "prophesied heroes" meant to balance the three nations
    • The Elven chief doesn't buy it — until they explain the gnomes may be behind the elf/druid conflict
  • Meet the elder elves, who claim they won the last games 50 years ago — directly contradicting what the druids said back in Session 15
    • Elves believe the druids are the ones causing problems for them
    • After Nathan lays out the gnomes' fingerprints — building the games, never handing over the trophy, gnomes embedded on both sides — the elves realize they've been played
  • The Elven chief joins the party and heads to the druid camp
  • Along the way, a rock golem gets thoroughly demolished by the whole team
  • At the druid camp, the druids are about to retaliate against the elves for poisoning their protein powder
    • Marty tells them it was actually the gnomes, peeing and pooping in their supply
    • Druids don't believe it until Alera finds actual gnomes hiding in the protein powder container
    • Druids realize they were sabotaged by the gnomes too
18

The Hello Kitty War Machine

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The party storms the gnome castle to stop the frame-up without killing the Gnome King — tightroping past a sea monster, defusing a minefield, and melting a frozen doorway — only to fall through a trap floor into a Hello Kitty-shaped mech piloted by Gnomethaniel himself, gem in hand.

  • Everyone's now on the same page: the gnomes sabotaged and framed both the druids and elves
  • Hatch a plan to storm the gnome castle and take down the gnomes — but not kill the Gnome King, in hopes of not restarting the world again
  • While planning, may have already tipped the gnomes off — not entirely sure
  • The plan:
    • The elves and druids send in their weakest challengers to keep the gnomes thinking the games are still going
    • Alera and the demigod blow up a food stand again, to pull the guards out of the castle
    • On the signal, the elves and druids rush the castle to fight the gnomes
    • Someone grabs the jewel from the trophy Gorax and Moss found back in Session 16
  • The actual result:
    • Weakest challengers sent in as planned — distraction holds
    • Alera and the demigod set the food stands on fire, and grab gold on the side with Surina and Nathan's help
    • Marty Supreme takes the gnomes' spellbooks to add to his own tome for studying
    • The party meets the gnomes and finds a moat with a robotic sea monster in it
    • A druid tries building a human bridge — fails
    • Surina turns into a bird to scout the far side
    • Nathan talks Big Bertha (a buff elf archer with a great bow) into firing a rope-tied arrow across, then tightropes over
      • Barely escapes the sea monster mid-crossing
    • Alera follows and helps Surina break the gate holding the bridge shut
    • The area beyond is covered in landmines
      • Get the elves to fire arrows across the field to detonate them
    • Spot two gnomes prepping spells to hit the back line (Marty and Gorax)
      • Nathan throws a rock at one; Marty fires a firebolt at the other
      • The rock-stunned gnome still finishes casting and hits Marty, incapacitating him
    • Reach the front door, where another gnome freezes it shut with water and ice spells
      • Gorax melts the ice and they push through
    • In the main lobby, the floor starts pulling apart — a trap
      • Nathan jumps to a chandelier, finds a lever, and breaks it
      • Gorax jumps up to help — breaks the lever even further
      • Everyone just decides to jump down the pit
    • Ends with the party face-to-face with a Hello Kitty-shaped robot holding the gem, piloted by the Gnome King
19

The Crown Cracks

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The party shatters the mech's four shield canisters and Gnomethaniel's crown, killing the Gnome King with his own petrification fluid and claiming the second gem — only for the trial's completion message to glitch out on the next riddle, right before everyone is swept out of the dragon and onto the Great Tree, Surina's home, where it turns out the druids and elves have been trapped for centuries.

  • Picks up right where they fell into the pit and found the Hello Kitty robot, with Gnomethaniel and the gem inside
  • The battle room has 4 canisters of green liquid wired into the robot, one in each corner, each guarded by a gnome, plus 2 computers off to the side
  • The party spends too long strategizing out loud, and the Gnome King capitalizes with a laser that kills Surina outright
  • Alera and her spirit shoot one of the canisters, petrifying its guarding gnome
    • Turns out this is exactly how the Gnome King revives — he's furious
  • Nathan goes after the next gnome and misses; Gorax finishes it in one slice
  • Marty Supreme reaches a computer and disables the robot's electric shields
    • Gets knocked unconscious for his trouble by a dick joke of an attack
  • Surina gets revived and moonbeams the Gnome King
    • He shrugs it off and slashes back, knocking Surina out again
  • Bingus, holding the gem from the first trial, uses it to teleport Marty over for healing
  • Alera destroys two more canisters
  • Nathan climbs onto the robot and starts bashing in the crown
  • Gorax tries to heal Surina
  • The robot tackles backward into a wall, hurting Nathan
  • The Elven chief and the Druid chief join the fight and deal major damage to the robot
  • Alera breaks the last canister
  • Nathan — right after the table realizes he's adding +7 to every attack — finally breaks through the crown, drenching the Gnome King in his own petrification fluid and killing him; the party grabs the second gem
  • The petrification goo gets on Nathan's arm too
    • Bingus heals it off
  • The robot starts self-destructing
    • Marty and the spirit grab some gold on the way out despite the clock running out
    • Bingus teleports them both onto the Elven chief's cloud, and everyone clears the room
  • Back outside, a light from the sky congratulates the party on completing the trial — then glitches out right as it tries to show the riddle for the next clue
  • Everyone — party, druids, and elves alike — gets teleported out of the dragon and onto the Great Tree: Surina's home
  • Turns out the druids and elves were brought into the dungeon and have been stuck there for centuries — long before the current 50-year game cycle even started
20

The Elder's Poison

▸

The elders of the Great Tree grill the party about the trial and bristle that none of their own people completed it, then give no answer on how long everyone's been gone. While the group rests, Alera takes an assassination contract on the eldest druid elder — who turns out to be unsurprised and cuts a deal with her — before her attempt on the apothecary fails and the earth starts shaking.

  • Pick up with the elders of the Great Tree, who ask the party about completing the trial — and are slightly upset that it wasn't one of their own people who did it
  • The party relays what they know about the dungeon trial
  • They ask how long it's been; no information is given
  • The party decides to rest
    • Marty Supreme buys an artifact that lets him teleport once
  • Alera takes on an assassination quest targeting the eldest druid elder, and is given a poison for it
    • They look into killing the apothecary first, but discover the shop is trapped
    • They go to the elder instead
    • He's losing hope that the chief (Surina's father) will make it back before the tribe goes rogue
    • Alera explains the assassination — and who wants him dead
    • The elder isn't surprised: he's been trying to hold the balance of nature in the village while the chief is away at war
    • Alera bargains: she'll try to kill the apothecary who sold her the poison in the first place, in exchange for diplomatic immunity on the attempt
    • The elder says he may be able to pardon it
    • The attempt fails — and the session ends with the earth shaking

What the table actually knows about each character so far — abilities, ties, and the loose threads still hanging off them. Nothing here is invented beyond what's played out on screen.

Nathan

  • Melee brawler; Umbral Fists forged from umbral iron (S6), finished into the Umbral Gauntlets (S7)
  • Later upgraded the gauntlets by running a favor for the white mask cult (S11)
  • Wears cursed gloves — immense strength, at the cost of his intelligence (S13)
  • Shadow gloves let him command a shadow clone that mimics him 5 seconds later (S16)
  • Holds a temp adventurers' guild ID (S3), later joined the Thieves' Guild for leverage on his stolen gauntlets (S13)
  • Dr. Tombs is his father. Confirmed via the pipe man's fushigi-ball orb, which let Nathan view him before Tombs waved the vision's magic away (S10)
  • Per Moss's dream (S10): young Nathan saw his mother murdered by a figure resembling that same father — the rest of the party doesn't know any of this yet
  • Told Bingus he wants nothing to do with "the wish," only revenge (S9)

Asakura

Now going by “Marty Supreme”

  • Illusion/disguise magic; got his turtle back from the old pipe man (S10)
  • Cursed by Dr. Tombs (S7); later stuck wearing an addictive white mask cult mask that wouldn't come off (S11)
  • Was secretly swapped for a doppelganger for at least one full arc (S12) — the real Asakura's whereabouts during that stretch were never confirmed
  • Renamed himself Marty Supreme after finding Pokemon cards and falling to his doom (S14)
  • Reckless streak: got drunk off water, dove into a well, walked straight into the cult's hideout
  • Bought an artifact at the Great Tree that lets him teleport once (S20)

Moss

Eats moss, chasing “new experiences”

  • Introduced Session 2, on a self-described quest for new experiences
  • Revealed to come from a long line of legendary adventurers (via Asakura & Alera's snooping, S7)
  • High charisma — talked the wizard's tower into helping break Asakura's curse (S7)
  • Carries a spirit weapon that can turn into a thrown ball (S13a, S16)
  • Chaos agent: absorbed a man (S9), dove into a well naked (S10), gave a receptionist explosive diarrhea (S16)
  • Has been shoved into the Labubu more than once — currently trapped inside it as of S17, after Surina got free

Bingus

  • Party healer — mended Nathan's shattered fingers (S11), cured a cult member's curse instead of killing him (S11)
  • Soft-hearted under pressure: heals where the mission called for a kill
  • Flagged in Session 13 as "acting different" — never followed up on
  • Currently carrying the first gauntlet gem, which he used to teleport Marty to him for healing mid-fight (S19)
  • Co-built the kamikaze airplane with Moss during the derby (S13a)

Alera

  • Shares her body with a bonded half-god/demigod — the two now share the same body, though it can partially separate and act on its own, Jojo's-stand style (S16)
  • The half-god blew up the food stalls at the druid/elf games while trying to gather intel (S16); may get his own bio card once more is known about him
  • Got a compass from the old pipe man, tied to the location of the heart of the forest (S10)
  • Wields a hammer with "Fix-It-Felix" powers — fixes whatever it hits, intentionally or not (S13)
  • Landed the killing blow on the catfish boss (S9)
  • Took an assassination contract on the eldest druid elder, with a poison to do it — then laid the whole plot out to him and bargained for immunity in exchange for going after the apothecary who sold her the poison (S20)

Surina

  • Away on her own trip for the first several sessions; returned Session 9
  • Retrieved the heart of the forest and threw it into the wood dragon, opening the portal to the second dungeon (S14)
  • Sent into the Labubu on more than one occasion — freed during the S17 reset, when Moss ended up trapped in her place
  • Lowest kill count at the table so far — lighter combat role, or just better at avoiding the credit
  • Can turn into a bird — used it to scout ahead at the gnome castle's moat (S18)
  • Home is the Great Tree — the party and their new druid/elf allies landed there after clearing the second trial (S19)
  • Her father is the chief of the Great Tree village, currently away at war (S20)

Gorax

“The Destroyer”

  • Joined the party mid-dungeon, Session 14
  • Deep, specific hatred of trees — single-handedly wrecked most of the wood zombie horde
  • By far the highest kill count in the party
  • Not the most tactically graceful: fell while grabbing the gnome trophy and dazed himself (S16); tends to just watch when things go sideways

Side Characters

The NPCs who keep showing up, for better or worse.

Dr. Tombs

Antagonist
  • Rogue necromancer, once studied at the wizards' academy; plotting to revive and control a dead god (S7)
  • Cursed Asakura (S7); his book turned up in Wendell's manor (S4)
  • Revealed to be Nathan's father (S10) — Nathan hasn't told the party
  • Current whereabouts unknown

Wendell

Antagonist · resolved
  • Ran the water-logged town's manor, secretly working for Dr. Tombs (S4)
  • Exposed as the villain behind the Wendigo and the missing villagers
  • Died to cyanide shortly after being found out (S5)

Princess Lysandra

Ally · uncertain
  • Working with the party for access to the Gauntlet of Gems (S5 onward)
  • Party still doesn't fully trust her (S7)
  • Already knew her brother runs "the Guild" behind at least one attack on the party (S8)

Agatha

Wildcard
  • Witch rescued from the stake at the meteor crash site (S8)
  • Vanished right after — may come back in a good or bad way

The Old Pipe Man

Wildcard
  • Grants "greatest desires" in exchange for information (S9–10)
  • Gave Asakura his turtle, Alera a compass, Nathan a fushigi-ball orb, and Moss a bottled key — each tied to something he wanted to learn in return
  • Showed Nathan a vision of his father, cut short when Dr. Tombs waved the magic away (S10)

Pepe

Ally
  • One of three frog assassins sent after Asakura (S11–12)
  • Helped Nathan get the warehouse key from his father, the Toad King, in exchange for adventure (S12)
  • Now travels with Nathan and the gang, making good on that debt

The Toad King

Neutral
  • Pepe's father and ruler of the frog people; wanted Asakura dead over the cult hideout (S12)
  • Held the warehouse key and a captive the party still owes a rescue

The Wizard Librarian

Ally · informant
  • The same "old man" who tried to kill the party back in Session 3
  • Turned out to be the wizards' academy librarian, with firsthand knowledge of Dr. Tombs (S7)

The Cheshire Cat

Broker
  • Runs the Thieves' Guild; holds Nathan's stolen gauntlets (S13)
  • Offered Nathan and Alera membership plus one completed mission in exchange for the gauntlets back

McScoogy

Ally · arc resolved
  • The Leonin who recruited the party to overthrow the bald-making tyrant king (S13a)
  • Won the monster truck derby with the party's help; restored hair to the kingdom
  • Kept Mr. 305 as his own personal form of entertainment

Mr. 305

Antagonist · defeated
  • The armored Governor and derby champion the party had to take down tire by tire (S13a)
  • Defeated, then kept by McScoogy as a personal form of entertainment

Jimothy

Ally

Pronounced “him-o-the”

  • The "dumb gnome" Marty spared and fed to the waterfall back in Session 16 — now on a first-name basis
  • Rejoins the party inside the games alongside Nathan and Surina (S17)

Gnomethaniel

Antagonist · deceased
  • The gnome king; confronted by an unstunned Gorax face-to-face in his own castle (S17)
  • Killed when Gorax used him as a cushion to jump 20 feet off a balcony — the world froze the instant he died, and he came back alive by S18
  • Piloted a Hello Kitty-shaped mech holding the second gem (S18), and died again when Nathan broke through its crown and doused him in his own petrification fluid (S19) — no reset followed this time

Big Bertha

Ally
  • A buff elf archer with a great bow; fired the rope-tied arrow Nathan tightroped across the gnome castle's moat on (S18)

The Eldest Druid Elder

Wildcard
  • Oldest of the elders at the Great Tree; keeping the village's balance of nature together while the chief is away at war (S20)
  • The target of the contract Alera took — wasn't surprised to hear he was marked, and said he may be able to pardon her attempt on the apothecary
  • Losing hope the chief will return before the tribe goes rogue

The Apothecary

Antagonist
  • Sold Alera the poison meant for the eldest elder (S20)
  • Their shop is trapped; Alera's attempt on them failed

Surina's Father

Offscreen
  • The chief of the Great Tree village (S20) — a different person from the white-bear druid chief who ran the games
  • Away at war — and the village may go rogue if he doesn't return soon

The threads still open across the campaign, in roughly the order they surfaced. Status reflects what's known as of Session 16.

M1

The Gauntlet of Gems In progress

▸
  • The gauntlet needs 5 gems total — 3 still to find
  • The trial's completion message glitched right as it tried to show the riddle for the next clue — see the Glitched Riddle mystery below
  • Known gems so far:
    • Gem 1 — won from the statue trial in the first gauntlet dungeon (S6). Power: teleports its holder to whoever they choose — confirmed when Bingus used it to pull Marty over for healing mid-fight (S19). Currently held by Bingus
    • Gem 2 — obtained (S19) after Nathan broke through the Hello Kitty mech's crown, killing Gnomethaniel with his own petrification fluid in the process. Power: unconfirmed — the party hasn't used it yet
M2

Dr. Tombs & the Dead God Unresolved

▸
  • A rogue necromancer who once studied at the wizards' academy, plotting to revive and control a dead god (S7)
  • His book turned up in Wendell's manor (S4); he later cursed Asakura (S7)
  • Turns out to be Nathan's father — confirmed when the pipe man's fushigi-ball orb let Nathan glimpse him, right before Tombs waved the vision's magic away (S10)
  • Ties directly to what Moss saw in his dream about Nathan's mother's murder (S10); Nathan hasn't told the rest of the party any of this
  • Current whereabouts still unknown
M3

Lord Baskerville's Disappearance Unresolved

▸
  • Missing since before Session 3, with his three children fighting over succession
  • Eldest daughter and son are favored heirs; youngest son is regarded as an idiot
  • No one will explain the riddle around it without high standing
  • Hasn't been picked back up since it was first raised
M4

Princess Lysandra's Real Agenda Simmering distrust

▸
  • The party works with her for gem access, but doesn't fully trust her (S7)
  • She already knew her brother runs "the Guild" behind at least one attack on the party, and never fully explained why (S8)
M5

The White Mask Cult & the Doppelganger Unresolved

▸
  • Addictive mask magic, a purple-gem-eyed figure writing messages, and a leadership run by frog people and a "big boss" (S11)
  • A doppelganger stood in for Asakura for at least one full arc before escaping mid-fight (S12)
  • The frog people and their boss still hold whatever info points to the warehouse key's larger significance
M6

The Gnome Conspiracy Gnomethaniel dead

▸
  • The dumb gnome — now known as Jimothy — confirmed the gnomes are engineering the druid/elf war on purpose (S16)
  • Plan: get both sides to wipe each other out, then take the land for themselves
  • Nathan convinced the elves (S17), and Alera found gnomes physically hiding in the druids' protein powder as proof (S17) — both nations now know they were played against each other
  • Elves and druids stormed the gnome castle alongside the party (S18) and helped bring down Gnomethaniel's mech (S19)
  • Gnomethaniel died in the mech fight, and this time no reset followed — see the World Reset mystery below
  • Still open: what becomes of the leaderless gnomes, and how the freed elves and druids (see the "trapped for centuries" mystery) react now that the confrontation is over
M7

What Is the Labubu? Running mystery

▸
  • A recurring "prison" that's swallowed Nathan, Moss, Alera, and Surina at different points (S13 onward)
  • Currently holding Moss, who swapped places with Surina during the S17 reset
  • Never explained — just keeps happening
M8

What Caused the World Reset? Resolved

▸
  • S17: the world froze and reset the instant Gorax's balcony stunt killed Gnome King Gnomethaniel; the party was pulled back to the Session 15 cliffside with memories intact, and Gnomethaniel turned up alive again
  • S19: the green-liquid canisters wired into the Hello Kitty mech turned out to be Gnomethaniel's own petrification/revival magic — he got visibly upset when Alera petrified a guarding gnome with one
  • Answer: that same magic is what caused the S17 reset. Gnomethaniel's revival sorcery drags reality backward when he dies, undoing his death along with everything since — which is exactly why the dungeon is called "The Trial of Perseverance" (first named S15)
  • Why S19 played out differently: by the time Nathan killed him there, the trial had already registered as complete (the "congratulations" light arrived immediately after) — nothing left for his magic to reset
  • Loose end: whether that revival magic could still bring him back a third time, now that the trial itself is over, is unknown — but the core mystery of why the world reset is solved
M9

The Glitched Riddle Unresolved

▸
  • After clearing the mech fight, a light from the sky congratulated the party on completing the trial (S19)
  • It then glitched out right as it tried to display the riddle for the next clue
  • Whatever the riddle was supposed to say never came through — the party has no lead on where the third gem is yet
M10

Why Are the Elves & Druids Trapped Here? Unresolved

▸
  • Revealed (S19): the elves and druids weren't just recruited into the current 50-year game — they've actually been stuck inside this dungeon for centuries
  • Unclear who trapped them, why, or whether the gnomes' games were layered on top of an older, longer imprisonment
  • The party just brought both nations out onto the Great Tree (Surina's home) for the first time — how they react to finally being free is still unknown
  • S20: when the party asked the elders how long it's been, no answer was given — and the elders were visibly put out that none of their own people completed the trial
M11

Where Is the Chief? Unresolved

▸
  • Surina's father, the chief of the Great Tree village, is away at war (S20) — against whom, and for how long, hasn't come up. He is not the white-bear druid chief from the games
  • The eldest druid elder is losing hope the chief will return before the tribe goes rogue, and is holding the village's balance of nature together in the meantime
  • Someone has put out a contract on that elder's life — Alera was handed a poison for it — but who's behind it hasn't been named in the notes
  • The earth began shaking at the end of S20, cause unknown

Loose threads and throwaway lines that got flagged in the moment — worth remembering before they pay off.

  • Bingus has been "acting different" since the Thieves' Guild tunnels — flagged at the time, never followed up.

    S13
  • Agatha, the witch pulled off the stake at the meteor crash site, vanished right after — may come back in a good or bad way.

    S8
  • Nathan left a captive behind at the Toad King's warehouse, who needed a "remote" to be freed. He meant to tell the group — unclear if he ever did.

    S12
  • The fire that sent the party fleeing the games in S17 was never explained — separate from the reset itself, which is now understood (see M8).

    S17
  • Marty Supreme stole the gnomes' spellbooks and added them to his own tome — may unlock new spells or knowledge down the line.

    S18
  • With Gnomethaniel dead, the gnomes are effectively leaderless — who or what fills that gap is unknown.

    S19
  • The session ended with the earth shaking right after Alera's attempt on the apothecary failed — no cause yet.

    S20
  • Alera is operating on a pardon the eldest elder only said he "may" be able to give — her immunity for the attempt on the apothecary isn't locked in.

    S20
  • Marty has a one-use teleport artifact, bought at the Great Tree — worth remembering it exists before the next jam.

    S20